Lawn-Nawlzer-Man
Today Sutu and I were discussing some way to express nodal information in a real-time 3d environment as a way of illustrating an idea he has about how a search engine would work in the universe that he has created through his online comic Nawlz. (Mad nerding all arvo.)
We got sidetracked and the soon turned to particle effects, (overdrive) and some of the dope things that are happening with a new open source language called Processing which focuses on image animation and interaction.
Check some examples here and here for particles being expressed as flocks of birds for a Fox Movies ad.
Here you can see Processing being used to express query bursts on Yahoo.com
I think these stylized developments in particle effects open a world of and seemingly unlimited interpretation for the classic cyber space informational flyby that is synonymous with all the artistic interpretations of Gibsons cyber-scape
Think of it like this, we can entirely reconsider how cyberspace could be expressed in our creative interpretations of the future. In this case Nawlz.
Especially when you think that futuristic interpretations of information can be subject to personal stylistic preferences and that commercial application of cyber landscapes will inevitably be highly varied and subject to trends, ect which often supercede basic functionality.
It makes sense that nodal information and could very likely be being expressed as a swarm of locusts against a stylized desert, or as a flock of birds over an ocean or the formation of ice crystals as much as it would in the tradition blur of retro 70’s light that we are familiar with.
When you start thinking of all the subtle and stylized ideas that this approach gives, working with artists, and themes the possibilities for interpretation are mad, which is all the more reason to get excited at the doors that Sutu’s Nawlz is opening for us in the exploration of cyber punk. Going to be cool to rap about this some more when Sutu gets to Melbs in June.