TEMPORAL : The Art of Stephan Doitschinoff (aka Calma)
March 1st, 2010 by Koan[vimeo]http://vimeo.com/2301531[/vimeo]
[vimeo]http://vimeo.com/2301531[/vimeo]
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The geniuses at Jacques Magazine have found a way to make tennis not suck. What will they think of next?
That´s how starts the article about Brent Rollins on the Complex magazine by Mark Ecko.
He´s the designer behind the creations of some memorable album covers from artists like Black Star, Spank Rock, Gang Starr, the brazilian artist/rapper Marcelo D2, which is described as something like the “brazilian Jay Z” for being the most famous rapper we have here, and others.
Here are some of his works :
You can check his interview with comments on these album covers and more here.
Is like music to your eyes!
www.ltrhds.com
Half a lifetime of 16-Bit video games, anime, fantasy art and prog rock, these are the elements that sit on the surface of James Greenaways work, but so much more lies just underneath and it’s this that has developed Jagi’s cult following over the last decade.
James Greenaway first came to notice through the surreal promotional material he created for the his underground breakbeat and jungle parties, in the successive years he has developed into one of Melbourne’s most sophisticated emerging artists.
For more information check www.jagiart.com
Jagi’s artwork is based on the letter Q.
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Your intricate landscapes remind me a little of old platform computer games. What sort of influence has gaming had over your work?
An enormous influence I would say. I spent most of my childhood sitting in front of the television playing Sega consoles. When Sonic the Hedgehog arrived in the early nineties, I remember how hypnotized I was by the blurring intricate landscapes as I watched the demo in numerous shop windows run though the first few levels.
Later I would come to understand the true sophistication of the design of the early Sonic games and how influenced by art deco design they were.
Having said that, when I look through old drawings I made when I was under the age of ten, the majority of them are landscapes from fictional video games I would imagine.
My first friend at school had a Commodore Amiga and I believe it triggered something in my imagination at a very early age. Even to this day I have a profound adoration of all imagery that came from the early decades of video gaming, everything from inappropriate box designs to extremely low-res and low-colour pixel art.
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I’ll bet your Amiga friend had a copy of Shadow of the Beast.
Hmmm, I can’t remember… I do know that I soon got my own Amiga and I had a copy of Shadow of the Beast II, which was similar to the first installment, but had a darker, stronger atmosphere and more consistent graphics.
But yes, I’m familiar with the Shadow of the Beast series and their fantastic style and production values..
Incredible sound tracks too by David Whittaker and Tim Wright.
The worlds you create are ruled by fantastic feudal warriors and overlords. Do you flesh out each character’s full personality and background story in your head? Is there a mythic Jagi master narrative that envelops your creative terrain?
Interesting question. I wouldn’t say I flesh out ‘each’ characters full personality, or even at all.
When I design a character I want him/her to remind me of classic archetypes from old school manga and video games, such as the unwilling young hero, the nomadic bad-ass lone wolf character, the wise old mentor who is always touching up girls, the evil villain’s right hand man who near the climax of the story realizes the error of his ways and turns on the evil master, the evil master, the adorable flying furry turtle who turns out to be the last survivor of an ancient race of omnipotent god breeders…
So basically the ideas attached to any given character are loose but are profoundly awesome. I have come up with several ideas for story lines that could be good for films or video games, but that is usually a separate creative process to drawing and making art.
And yes there is a mythic Jagi master in this world. He is a shape-shifter and appears in different forms from picture to picture.
You can never be one hundred percent certain who he is, but generally he is depicted with some kind of godly power of creation over the landscape and creatures in the illustration.
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Jagi-Land seems like quite a hedonistic realm. Is it an escape from the uptight anxieties that govern life on the real world? Or are there darker currents running through your work?
Yes I’d say it is an escape. Not just from anxieties of the real world but also from boredom with it.
I often day dream while I’m out and about and wonder why things cant be more interesting then they are. I’ve lived a very sheltered life and felt very out of place throughout most of it, so these landscapes are just depictions of the way I wish people and places could really be.
I don’t think there’s anything too dark in my artwork.. Sex and violence sure, but those aren’t enough to truly disturb people anymore.
You strike me as the sort of guy who just drew endlessly as a kid…Your penmanship is remarkably fine and precise. Have you given much thought to exploring other mediums? Can you imagine your characters somehow leaping out beyond the gallery frame?
Hehehe thanks. Yeah I’ve given thought to some other mediums.. Would love to do sculptures and figurines one day, but my main priority at the moment is in developing video games.
Although it involves the same techniques that I usually use for art (digital illustration), I think it’s a medium for storytelling and entertainment that is more powerful than film, music, or art, for the reason that it can incorporate all of the above into an experience like no other.
At the moment I have a storm of game ideas thundering around inside my head and I’m working towards making those dreams a reality and starting my own video game studio.
With any luck I will have a playable demo of a video game on display at my next exhibition.
Amano’s first exhibition in the states for over a decade, ‘Deva Loka’ named for the ancient American Indian land of God at LeBasse Projects shows a clear reflection on the pop illustrations of his formative years, a contrast the the lush and intricate Art Nouveau of his later works.
An understandable stylistic direction considering that he’s using this excursion to the states to present a tribute to his childhood love of American comics, culture and automobiles. Painted in automotive and metallic paints this show would be truly amazing to view in person.
Amano is widely acclaimed for his work in animation and video games. He is renowned for designing the characters for the hit video game, Final Fantasy, as well as for anime films including Vampire Hunter D, Guin Saga, and Front Mission.
During his youth Amano worked on character design for Gatchaman (Battle of the Planets, Gforce) and Tekkaman the styling of which is very much present in this stunning and sentimental show.
“Between the late 60’s and the 70’s, and during my early years in the art world, I was greatly influenced by American comic books and pop culture. I’d like to show my gratitude for the inspiration America gave me with this exhibit. With the theme of DEVA LOKA, all of my concepts and influences are able to come together, centered in one place. I hope everyone enjoys my show.”
If i wasn’t on the other side of the world i’d be there right now, I recommend checking it out if you can.
February 20th through March 13th
Opening Reception: Saturday, Ferbuary 20th, 7 to 10pm